2020 • user research, UI/UX design, interaction prototyping
Collaborators: Lulu Tian, Zhaodi Wang
glow
A virtual environment for performances during the age of COVID-19.
Overview and role
In the height of the pandemic, many performance venues were shut down and there was uncertainty when - or if - they would open back up. With this uncertainty in mind, we conceptualized Glow: a livestreaming platform that makes concert experiences memorable, not in spite of, but because of them being virtual. I worked on this with two other team members; all three of us were equally active in the user research, synthesis, and ideation phases but we split up responsibilities once we started prototyping. I focused mainly on interactions during the performance.
User research
To better understand the needs of our potential users, namely college students and young professionals who used to regularly attend concerts in-person, we decided to conduct user interviews. First, we compiled a list of questions and activities that would give us insight into what aspects of the concert experience are most important to them. Using this protocol, each team member recruited interviewees in the aforementioned demographic and conducted their own interviews.
The flow of questions we asked during our user interviews.
One finding from our research synthesis was that interaction - both amongst audience members and between the audience and the performer - was a common value in our participants and a big area of apprehension when considering livestreamed performances. A particularly interesting point was that the lack of energy required to attend virtual performances - several people mentioned that they would put it on in the background while doing other things - was construed as both a plus and minus. While it allows for more flexibility and spontaneity, it also contributed to a lack of atmosphere and excitement for the performance. We knew that this duality needed to be addressed - how can we make users feel more invested and excited for the livestream without compromising on the convenience?
Some common themes we gathered from our interviews.
User profiles for some of our interviewees.
Not a solitary experience
After several rounds of brainstorming, we came up with the concept of giving each user a "glow" - a virtual presence in the form of a glowing dot. Glow allows for interactions that are unique to a virtual platform while creating a shared atmosphere that reminds concert-goers that they are not alone in the experience, even if they are not physically together. It also doesn't require users to turn on their cameras in order to create this feeling of togetherness.
A high-level overview of user flow and assignment of roles. My primary responsibilities were designing the UX and UI for interactions during the performance.
A user journey storyboard. Glow produces a feeling of togetherness even when users are physically apart.
Self expression
Glow allows users to be seen and heard, like how one might try to accomplish by bringing glow sticks of certain colors or screaming "I LOVE YOU" at the top of their lungs during a concert. Users can match the color of their glows to their own mood or the mood of a song, and they can send out comments that are visible to other users and even the performer.
Sending glow
Users can interact with the performer and share their love by sending their glow, which shows up in the performer's background, allowing the user to become a part of the performance. The way the glows show up varies depending on the mood of the song - they can be still and cinematic during a slow song, or more dynamic when it's upbeat.
Experiencing together
For users that like experiencing concerts with friends, there's an option to create clusters, within which one can turn on their videos and mics while watching the performance together.